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Showing posts from March, 2023

P6

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Post Production Edits The rushes and unedited audio files can be found in P5. This post will breakdown the steps I took to finalise my recordings for my animation and how they differ to the raw unedited tracks. After I had finished recording my sounds, I imported them into Adobe Audition: I chose to use this software because of its variety with sound effects and ease to control multiple audio tracks in a multitrack. As well as this, Audition is the most viable software to use above the other Adobe software. The first thing I decided to edit was the gate foley sound, so I began with importing it into Adobe Audition. Before I moved the file into the multitrack, I moved the file to the waveform editor and split/cut the file down where it was necessary. I then began to edit the file in the multitrack editor where I can start to add effects and make edits. This screenshot demonstrates how I was able to edit and import the audio file into Adobe Audition. I split the file in the multitrack ed...

P5

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Final edit: Dialogue rushes: https://soundcloud.com/renjiiii/sets/unit-16-dialogue-rushes/s-qez2vSiLkiV?si=698c2fd792af4f44b7a81493894fd5dc&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing Foley rushes: https://soundcloud.com/renjiiii/sets/foley-sounds?si=b666a2928a104b3e9237d137840b7805&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing Evidence of me setting up the recording equipment for foley: Evidence of footsteps sound being created: Equipment used + Environment: Microphone: To record the foley sounds, I chose to use a portable handy microphone. I chose to use this microphone over other types of microphones because of its convenience and sound quality. I was able to move and adjust the microphone with ease in terms of placing the microphone in front of the subject that is being recorded. For example, recording the sound of footsteps - I was able to hold the microphone near the ground where the footsteps could be heard. I recor...

M1

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Legal and Ethical When it comes to legal and ethical issues with audio, there are many things that must be taken into account. This is to ensure that the animation is legally allowed to be posted on several platforms without any problems. Copyright: Copyright law protects the original works of creators, including music, sound effects, and other audio used in animations. To use copyrighted audio in my animation, I need permission from the owner of the copyright or a license to use the audio. Otherwise, I could face legal consequences for copyright infringement. Slander: Slander is a legal term for making false statements that harm a person's reputation. If an animation includes audio that contains slanderous statements about someone, that person could sue for defamation. As an animator, it's important to avoid including any statements that could be considered defamatory. Offensive Language: Using offensive language in an animation can be problematic, as it can offend and harm ce...