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Showing posts from April, 2023

D1

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Evaluation Mentioned in M2, I was tasked with giving out questionnaires to my peers and asking them to give me feedback based on the audio soundtrack I made from my animation. In M2, I responded to that feedback, explaining the criticism I received and explaining how I can improve the audio. This post will go into detail about the feedback I received and how I made changes to the soundtrack based on it. Based on all the feedback I received, I have decided to focus on the responses I got on question 6 of my questionnaire. This was the question that allowed the audience to make a more detailed response and tell me exactly what changes they would make to the soundtrack. The first response was in regards to the quality of the foley tracks. There were also a few other responses that were reviewing this aspect of the audio. They described it as being low quality and unintentionally distorted. Apart from this, they did not have any issues with the other audio tracks. I agree that the foley au...

M2

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Feedback After finalising my audio tracks (this means finishing edits and placing them into the same timeline as the animation), I asked my peers to review my animation with the audio included to assess what they enjoyed, what they didn't, what they would change and why. To do this, I created an online form for them to fill out. I then had them watch my animation and listen to the audio. Here are the questions I included in my form: I asked very simple questions in regards to whether they enjoyed the animation and if they thought that the audio was fitting in terms of the theme. I gained 8 responses in total, all of them containing some sort of improvement I could make. Question 1 Responses: The first question in the form contained a scale from 1 to 10, where the audience were able to say whether they believed that the audio was high quality or not: 1 being the worst and 10 being the best. Overall, the majority of votes were 8 and 9, however, a few voted for 7. I believe this is b...