P3

Developing ideas for sounds in my animation

For unit 16, I will be creating foley sounds and audio tracks for my animation that was made in my unit 10 (animation unit). Considering that my animation consists of abstract edits, shapes and colours, I will have to carefully produce sounds in correspondence to my animation and ensure that it fits the style.

Animation without audio:


For my animation, I will consider creating my files in MP3 and WAV formats. These formats differ in terms of compression and quality - WAV files preserve the quality, keeping it very high quality and clear, whereas MP3 files can provide the same WAV file but in a smaller file size. Depending on the size of my files (for example, sound effect files might be smaller but longer tracks such as music might be bigger), I will differentiate and alternate between file types.

In terms of equipment, I have a range of equipment that will help me produce high quality audio tracks in preparation for my animation. This includes microphones (pop filter, boom arm included) such as the H6 audio recorder, audio editing software such as Adobe Audition and After Effects and objects that will be used to produce the foley sounds.


As mentioned earlier, I have a range of software available that I can use to import and edit my recordings (Adobe Audition, Premiere Pro and After Effects). Adobe Audition will allow me to edit my clips and make it fit the style of my animation with distortion effects and other tools available. Once I have edited my clips, I have the option to either use After Effects or Premiere Pro where I will import my animation along with the edited audio clips to sync up with the animation. I can then export my animation as an MP4 video file (with either the After Effects render queue or Adobe Media Encoder) with the synced audio files included.




Ideas for Sound

In terms of sound for my animation, I am going to be recreating / coming up with sounds to simulate the sounds that could be heard inside of my animation. My animation is 2 minutes long, containing many different sections including different objects and scenery that make different sounds. Each of these sounds can be recreated with different objects and surroundings in real life to replicate the scene in the animation.

One sound idea I have for my animation is having dialogue for the intro: the original idea was to keep it silent, to follow conventions of old black and white animations (text in between scenes) to give it a nostalgic feeling. However, in order to fit the style of animation, I have decided to include some dialogue, and edit it until it is heavily distorted and broken radio sounding.

Because of how little dialogue / text there is in the animation, a script is not that necessary (there are 3 short lines at the beginning in total). I will have a peer voice act these lines ready to be imported into an audio editing software and distorted.



Another sound idea I have for my animation is having the sound of a gavel hitting a wooden block, as the first room the main character enters is a courtroom. There will be sounds of a crowd talking and whispering among themselves, and they will be silenced with the sound of a judge hitting the gavel down twice. To recreate this, I could consider using a hammer and hitting a wooden surface with it twice. The audio for the crowd talking was recorded in a busy hallway: I will edit the sounds to sound more distorted and radio like to fit the theme.



For the doors that represent the 5 stages of grief, I feel like it is appropriate to make the door sound creaky and loud as a way to represent the way each stage feels. For example, the denial door will be creaky, as this stage might not be the easiest to go through. To record this, I can easily record the sound of my door opening / closing by holding the microphone close to the door hinge. This will be synced over the scene where Vivian opens the door, and the rest of the audio (the door closing) will be overlapped with the text that says "DENIAL". This is called an audio bridge.


Practice Recordings / Rushes:

In the end, I decided to include some dialogue in my animation. The dialogue rushes and practice recordings can be accessed here.

This dialogue will be heard in the intro of the animation, when Quentin reassures Vivian from the afterlife. Because the dialogue will be spoken from a dead character and also a non human character (cat), I will distort the audio to sound radio / stereo like and loud.



Recce:






Mind map of ideas:


Audio storyboard:



Evidence of recording foley sounds:



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