Final edit: Dialogue rushes: https://soundcloud.com/renjiiii/sets/unit-16-dialogue-rushes/s-qez2vSiLkiV?si=698c2fd792af4f44b7a81493894fd5dc&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing Foley rushes: https://soundcloud.com/renjiiii/sets/foley-sounds?si=b666a2928a104b3e9237d137840b7805&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing Evidence of me setting up the recording equipment for foley: Evidence of footsteps sound being created: Equipment used + Environment: Microphone: To record the foley sounds, I chose to use a portable handy microphone. I chose to use this microphone over other types of microphones because of its convenience and sound quality. I was able to move and adjust the microphone with ease in terms of placing the microphone in front of the subject that is being recorded. For example, recording the sound of footsteps - I was able to hold the microphone near the ground where the footsteps could be heard. I recor...
Post Production Edits The rushes and unedited audio files can be found in P5. This post will breakdown the steps I took to finalise my recordings for my animation and how they differ to the raw unedited tracks. After I had finished recording my sounds, I imported them into Adobe Audition: I chose to use this software because of its variety with sound effects and ease to control multiple audio tracks in a multitrack. As well as this, Audition is the most viable software to use above the other Adobe software. The first thing I decided to edit was the gate foley sound, so I began with importing it into Adobe Audition. Before I moved the file into the multitrack, I moved the file to the waveform editor and split/cut the file down where it was necessary. I then began to edit the file in the multitrack editor where I can start to add effects and make edits. This screenshot demonstrates how I was able to edit and import the audio file into Adobe Audition. I split the file in the multitrack ed...
Feedback After finalising my audio tracks (this means finishing edits and placing them into the same timeline as the animation), I asked my peers to review my animation with the audio included to assess what they enjoyed, what they didn't, what they would change and why. To do this, I created an online form for them to fill out. I then had them watch my animation and listen to the audio. Here are the questions I included in my form: I asked very simple questions in regards to whether they enjoyed the animation and if they thought that the audio was fitting in terms of the theme. I gained 8 responses in total, all of them containing some sort of improvement I could make. Question 1 Responses: The first question in the form contained a scale from 1 to 10, where the audience were able to say whether they believed that the audio was high quality or not: 1 being the worst and 10 being the best. Overall, the majority of votes were 8 and 9, however, a few voted for 7. I believe this is b...
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